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A shadow algorithm for CSG (1991)
| Content Provider | CiteSeerX |
|---|---|
| Author | Jansen, Frederik W. |
| Abstract | An algorithm is presented for constructing shadow volumes for CSG objects. For each primitive solid, the algorithm calculates a tree of shadow volumes to model the shadows generated by the shadow-generating parts of the boundary of the primitive. The shadow of the complete CSG object is the union of these shadow trees. An implementation of the algorithm is described for a scan-line display algorithm for CSG objects with polygonal primitives. 1. |
| File Format | |
| Volume Number | 15 |
| Journal | Computers and Graphics |
| Language | English |
| Publisher Date | 1991-01-01 |
| Access Restriction | Open |
| Subject Keyword | Shadow Algorithm Csg Object Shadow Volume Complete Csg Object Scan-line Display Algorithm Primitive Solid Shadow-generating Part Polygonal Primitive Shadow Tree |
| Content Type | Text |
| Resource Type | Article |