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GREMM: a real-time graphics engine for forest rendering (2003)
| Content Provider | CiteSeerX |
|---|---|
| Author | Johansson, Morgan Kvernes, Berit Johansson, C.â—‹copyright Morgan |
| Abstract | One of the hardest problems within real-time computer graphics is the realistic rendering of detailed outdoor scenes. Outdoor scenes with plants, grass and trees are di#cult to render in real-time mainly because of the extremely high number of graphical primitives needed for realistic visualization of them. |
| File Format | |
| Publisher Date | 2003-01-01 |
| Access Restriction | Open |
| Subject Keyword | Real-time Graphic Engine Di Cult Realistic Visualization Outdoor Scene High Number Real-time Computer Graphic Graphical Primitive Realistic Rendering Detailed Outdoor Scene |
| Content Type | Text |