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A mixed-level co-simulation method for system-level design space exploration (2006)
| Content Provider | CiteSeerX |
|---|---|
| Author | Thompson, Mark Pimentel, Andy D. Polstra, Simon Erbas, Cagkan |
| Description | The Sesame modeling and simulation framework aims at efficient system-level design space exploration of embedded multimedia systems. A primary objective of Sesame is the exploration at multiple levels of abstraction. As such, it targets gradual refinement of its (initially abstract) architecture performance models while maintaining architectureindependent application specifications. In this paper, we present a mixed-level co-simulation method, called trace calibration, for incorporating external simulators into Sesame’s abstract system-level performance models. We show that trace calibration only requires minor modification of the incorporated simulators and that performance overheads due to co-simulation are minimal. Also, we show that trace calibration transparantly supports distributed co-simulation, allowing for effectively reducing the system-level simulation slowdown due to the incorporation of lower-level simulators. 1 |
| File Format | |
| Language | English |
| Publisher Date | 2006-01-01 |
| Publisher Institution | in Proceedings of the IEEE/ACM/IFIP Workshop on Embedded Systems for Real Time Multimedia,pp. 27–32, Seoul, Korea |
| Access Restriction | Open |
| Subject Keyword | Incorporated Simulator System-level Design Space Exploration Architectureindependent Application Specification Sesame Modeling Mixed-level Co-simulation Method Sesame Abstract System-level Performance Model Trace Calibration Simulation Framework Aim Performance Overhead External Simulator Lower-level Simulator Primary Objective Embedded Multimedia System Architecture Performance Model System-level Simulation Slowdown Efficient System-level Design Space Exploration Minor Modification Gradual Refinement Multiple Level |
| Content Type | Text |
| Resource Type | Article |