Loading...
Please wait, while we are loading the content...
Similar Documents
A Believable Agent for First-Person Shooter Games
| Content Provider | CiteSeerX |
|---|---|
| Author | Choi, Dongkyu Konik, Tolga Nejati, Negin Park, Chunki Langley, Pat |
| Abstract | In this paper, we present a principled approach to constructing believable game players that relies on a cognitive architecture. The resulting agent is capable of playing the game Urban Combat in a plausible manner when faced with similar situations as its human counterparts. We discuss how architectural features like goal-directed but reactive execution and incremental learning can produce more believable synthetic characters. |
| File Format | |
| Access Restriction | Open |
| Subject Keyword | Believable Agent First-person Shooter Game Reactive Execution Cognitive Architecture Plausible Manner Human Counterpart Believable Synthetic Character Believable Game Player Incremental Learning Similar Situation Principled Approach Architectural Feature Game Urban Combat Resulting Agent |
| Content Type | Text |