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A Framework for Evidence Based Visual Style Development for Serious Games (2010)
| Content Provider | CiteSeerX |
|---|---|
| Author | Mclaughlin, Tim Smith, Dennie Brown, Irving A. |
| Description | In this paper, we describe a framework for connecting com-puter graphics techniques and visual style in video game de-sign with targeted learning outcomes for students. The rela-tionship is organized on a table depicting Bloom’s taxonomy of the cognitive domain and categories of computer graph-ics imagery from simplified to realistic. This framework is presented as a useful way to economize design development efforts and incorporate visual development in addition to player immersion as an indicator of expected effectiveness for serious games. |
| File Format | |
| Language | English |
| Publisher Date | 2010-01-01 |
| Publisher Institution | In: Proc. of FDG 2010 |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |