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Visual Fidelity of Video Prototypes and User Feedback: A Case Study
| Content Provider | CiteSeerX |
|---|---|
| Author | Dhillon, B. Banach, P. Kocielnik, R. Emparanza, J. P. Politis, I. RÄ…czewska, A. Markopoulos, P. |
| Abstract | This paper addresses the debate regarding the respective merits of high and low fidelity prototypes, in the domain of video prototyping. Video prototyping is a popular tool for interface designers. Despite this, there is practically no research reported to date examining the fidelity of the design representation that the video prototype should manifest. We report a case study where the same design concept was rendered on video in two formats with differing degree of visual fidelity: animated paper cut-outs (low visual fidelity) versus a video with real actors, edited to simulate computer output (high visual fidelity). A two-pronged comparative evaluation was carried out: a between-subjects questionnaire survey, consisting of AttrakDiff, open-ended questions completed by 99 participants, and semi-structured qualitative interviews with 9 participants. The results did not reveal any differences regarding the amount or quality of feedback one should expect from a low or a high fidelity video. These results lead us to suggest that the paper cut out animation is a valid prototype that should be explored more by interaction designers for obtaining early user feedback at low cost. Video prototype, video prototype fidelity, feedback on fidelity, visual refinement 1. |
| File Format | |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |