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Enhancing Introductory Programming with Kodu Game Lab: An Exploratory Study
| Content Provider | CiteSeerX |
|---|---|
| Author | Fowler, Allan Cusack, Brian |
| Abstract | This paper shows that embedding computer games into the regular classroom curriculum can positively effect student learning perceptions and attitudes. The studies showed that boredom was reduced and on task behaviors increased. No attempt was made to investigate the relationship between the effect of embedding computer games into the regular classroom curriculum and educational achievement as this is the subject of further research. It is also noted in the findings that computer games in the classroom do not enhance every student learning experience but rather the benefit is unequally distributed across different learning styles. |
| File Format | |
| Access Restriction | Open |
| Subject Keyword | Exploratory Study Computer Game Kodu Game Lab Regular Classroom Curriculum Task Behavior Effect Student Educational Achievement Different Learning Style |
| Content Type | Text |
| Resource Type | Article |