Loading...
Please wait, while we are loading the content...
Similar Documents
Dynamic Feature-Adaptive Subdivision
| Content Provider | CiteSeerX |
|---|---|
| Author | Raab, J. Keinert, B. Meyer, M. Stamminger, M. Nießner, M. |
| Abstract | Figure 1: Rendering of the Frog model (left), using feature-adaptive subdivision [Nießner et al. 2012a] takes 0.68ms (middle); our method only takes 0.36ms by performing locally adaptive subdivision (right); colors denote different subdivision levels. Feature-adaptive subdivision (FAS) is one of the state-of-the art real-time rendering methods for subdivision surfaces on modern GPUs. It enables efficient and accurate rendering of subdivision surfaces in many interactive applications, such as video games or authoring tools. In this paper, we present dynamic feature-adaptive subdivision (DFAS), which improves upon FAS by enabling an independent subdivision depth for every irregularity. Our subdi-vision kernels fill a dynamic patch buffer on-the-fly with the ap-propriate number of patches corresponding to the chosen level-of-detail scheme. By reducing the number of generated and pro-cessed patches, DFAS significantly improves upon the performance of static FAS. |
| File Format | |
| Access Restriction | Open |
| Subject Keyword | Dynamic Feature-adaptive Subdivision Subdivision Surface Dynamic Patch Different Subdivision Level Adaptive Subdivision Static Fa Feature-adaptive Subdivision Frog Model Modern Gpus Pro-cessed Patch Many Interactive Application State-of-the Art Real-time Rendering Method Level-of-detail Scheme Ap-propriate Number Independent Subdivision Depth Subdi-vision Kernel Video Game Accurate Rendering |
| Content Type | Text |