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Physical Therapy Intervention Through Virtual Reality in Individuals With Balance Disability: a Case Study
| Content Provider | CiteSeerX |
|---|---|
| Author | Mauro, Audi Lavagnini, Barrozo Amanda Oliveira, Perin Bruna De Lígia, Braccialli Presumido, Maria Naomi, Sankako Andréia |
| Abstract | Abstract—Balance is an ability found in most of the human activities and it is essential under a functioning view. When balance is impaired due to any brain injury, several tools may be used for its treatment. One of them is virtual reality, a tool which allows individuals to make use of their senses and natural movements during virtual games in order to promote interaction on a virtual environment. This study was performed with a volunteer from the neurology section of Universidade de Marília (Unimar) physical therapy clinic under ethics parameters, and its purpose was to measure the balance of an individual with traumatic brain injury who was involved in a treatment with use of virtual-reality games. An Xbox kinect ® console was utilized for this intervention, and the selected games required the use of many physical abilities, including balance. The tests were recorded on |
| File Format | |
| Access Restriction | Open |
| Subject Keyword | Virtual Reality Balance Disability Case Study Physical Therapy Intervention Virtual-reality Game Xbox Kinect Console Physical Therapy Clinic Virtual Game Many Physical Ability Human Activity Natural Movement Ethic Parameter Virtual Environment Abstract Balance Traumatic Brain Injury Neurology Section Functioning View Several Tool Brain Injury |
| Content Type | Text |