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InFrame: Multiflexing Full-Frame Visible Communication Channel for Humans and Devices
| Content Provider | CiteSeerX |
|---|---|
| Author | Wang, Anran Peng, Chunyi Zhang, Ouyang Shen, Guobin Zeng, Bing |
| Abstract | Recent efforts in visible light communication over screen-camera links have exploited the display for data communi-cations. Such practices, albeit convenient, have led to con-tention between space allocated for users and content re-served for devices, in addition to their aesthetic issues and distractive nature. In this paper, we propose INFRAME– a system that enables dual-mode full-frame communication for both humans and devices simultaneously. INFRAME lever-ages the temporal flick-fusion property of human vision sys-tem and the fast frame rate of modern display. It multi-plexes data onto full-frame video contents through a novel complementary frame design and several other techniques. It thus ensures screen-camera data communication without affecting the primary video-viewing experience for human users. Our preliminary experiments have confirmed that IN-FRAME can achieve about 12.8kbps data rate with impercep-tible video artifacts when being played back at 120FPS. |
| File Format | |
| Access Restriction | Open |
| Subject Keyword | Full-frame Visible Communication Channel Human User Recent Effort Fast Frame Rate Data Communi-cations Aesthetic Issue Novel Complementary Frame Design Human Vision Sys-tem Temporal Flick-fusion Property Primary Video-viewing Experience Modern Display Multi-plexes Data Distractive Nature Several Technique Dual-mode Full-frame Communication Visible Light Communication Impercep-tible Video Artifact Full-frame Video Content Data Rate Screen-camera Data Communication Preliminary Experiment Screen-camera Link |
| Content Type | Text |