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PLEdestrians: A Least-Effort Approach to Crowd Simulation (2010)
| Content Provider | CiteSeerX |
|---|---|
| Author | Guy, Stephen J. Chhugani, Jatin Curtis, Sean Dubey, Pradeep Lin, Ming Manocha, Dinesh |
| Description | This content is published in/by EUROGRAPHICS ACM SIGGRAPH SYMPOSIUM ON COMPUTER ANIMATION (2010) M. OTADUY AND Z. POPOVIC (EDITORS) |
| Abstract | We present a new algorithm for simulating large-scale crowds at interactive rates based on the Principle of Least Effort. Our approach uses an optimization method to compute a biomechanically energy-efficient, collision-free trajectory that minimizes the amount of effort for each heterogeneous agent in a large crowd. Moreover, the al-gorithm can automatically generate many emergent phenomena such as lane formation, crowd compression, edge and wake effects ant others. We compare the results from our simulations to data collected from prior studies in pedestrian and crowd dynamics, and provide visual comparisons with real-world video. In practice, our ap-proach can interactively simulate large crowds with thousands of agents on a desktop PC and naturally generates a diverse set of emergent behaviors. |
| File Format | |
| Publisher Date | 2010-01-01 |
| Access Restriction | Open |
| Subject Keyword | Least-effort Approach Computer Animation Eurographics Acm Siggraph Symposium Crowd Simulation Large Crowd Lane Formation Desktop Pc Crowd Dynamic Diverse Set Collision-free Trajectory Large-scale Crowd Prior Study Crowd Compression Optimization Method Many Emergent Phenomenon Real-world Video Wake Effect Ant Others Heterogeneous Agent Least Effort New Algorithm Interactive Rate Emergent Behavior Visual Comparison |
| Content Type | Text |
| Resource Type | Conference Proceedings |