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DASH in Twitch: Adaptive Bitrate Streaming in Live Game Streaming Platforms
| Content Provider | CiteSeerX |
|---|---|
| Author | Pires, Karine Simon, Gwendal |
| Abstract | Live game streaming platforms such as Twitch allow gamers to broadcast their gameplay over the Internet. The popular-ity of these platforms boosts the market of eSport but poses new delivery problems. In this paper, we focus on the im-plementation of adaptive bitrate streaming in massive live game streaming platforms. Based on three months of real data traces from Twitch, we motivate the need for an adop-tion of adaptive bitrate streaming in this platform to reduce the delivery bandwidth cost and to increase QoE of view-ers. We show however that a naive implementation requires the reservation of a large amount of computing resources for transcoding purposes. To address the trade-off between benefits and costs, we formulate a management problem and we design two strategies for deciding which online channels should be delivered by adaptive bitrate streaming. Our eval-uations based on real traces show that these strategies can reduce the overall infrastructure cost by 40 % in comparison to an implementation without adaptive streaming. |
| File Format | |
| Access Restriction | Open |
| Subject Keyword | Adaptive Bitrate Streaming Live Game Streaming Platform Naive Implementation Overall Infrastructure Cost Real Data Trace Live Game Real Trace Adaptive Streaming Delivery Bandwidth Cost Management Problem Large Amount New Delivery Problem Massive Live Game |
| Content Type | Text |