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Multi-view Rendering Approach for Cloud-based Gaming Services
| Content Provider | CiteSeerX |
|---|---|
| Author | Kim, Sung-Soo Kim, Kyoung-Ill Won, Jongho |
| Abstract | Abstract—In order to render hundreds or thousands of views for multi-user games on a cloud-based gaming at interactive rates, we need a solution which is both scalable and efficient. We present a new cloud-based gaming service system which supports multiple viewpoint rendering for visualizing a 3D game scene dataset at the same time for the multi-user games. Our multi-view rendering algorithm maps well to the current graphics processing units (GPUs) and we have evaluated its performance on two different GPUs with different rendering resolution. The experimental results demonstrate the multi-view rendering method can be successfully applied to the multi-user games. Keywords-gaming on demand, multi-view rendering, video encoding, video streaming, cloud computing I. |
| File Format | |
| Access Restriction | Open |
| Subject Keyword | Cloud-based Gaming Service Multi-user Game Multi-view Rendering Approach Current Graphic Video Encoding Video Streaming Game Scene Interactive Rate New Cloud-based Gaming Service System Multi-view Rendering Multi-view Rendering Algorithm Map Multiple Viewpoint Cloud-based Gaming Experimental Result Different Gpus |
| Content Type | Text |