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Visual Search in the (Un)Real World: How Head Mounted Displays Affect Eye Movements, Head Movements and Target Detection. ACM SIGGRAPH conference proceedings (2008)
| Content Provider | CiteSeerX |
|---|---|
| Author | Kollenberg, Tobit Neumann, Alexander Schneider, Dorothe Tews, Tessa-Karina Hermann, Thomas Ritter, Helge Dierker, Angelika Koesling, Hendrik |
| Abstract | Head-mounted displays (HMDs) that use a see-through display method allow for superimposing computer-generated images upon a real-world view. Such devices, however, normally restrict the user’s field of view. Furthermore, low display resolution and dis-play curvature are suspected to make foveal as well as peripheral vision more difficult and may thus affect visual processing. In order to evaluate this assumption, we compared performance and eye-movement patterns in a visual search paradigm under differ-ent viewing conditions: participants either wore an HMD, had their field of view restricted by blinders or could avail themselves of an unrestricted field of view (normal viewing). From the head and eye-movement recordings we calculated the contribution of eye ro-tation to lateral shifts of attention. Results show that wearing an HMD leads to less eye rotation and requires more head movements than under blinders conditions and during normal viewing. |
| File Format | |
| Publisher Date | 2008-01-01 |
| Access Restriction | Open |
| Subject Keyword | Head Movement Acm Siggraph Conference Proceeding Real World Visual Search Target Detection Normal Viewing See-through Display Method Allow Eye Ro-tation Real-world View Eye-movement Pattern Lateral Shift Dis-play Curvature Blinder Condition Low Display Resolution Peripheral Vision Unrestricted Field User Field Visual Search Paradigm Differ-ent Viewing Condition Visual Processing Eye-movement Recording Computer-generated Image Eye Rotation Head-mounted Display |
| Content Type | Text |