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Interactive Global Illumination with Precomputed Radiance Maps
| Content Provider | CiteSeerX |
|---|---|
| Author | Szécsi, László Szirmay-Kalos, László Sbert, Mateu |
| Abstract | This article presents a real-time global illumination method for static scenes illuminated by arbitrary, dynamic light sources. The method consists of a preprocessing phase and a real-time rendering phase. The real-time rendering algorithm obtains the indirect illumination caused by the multiple scattering of the |
| File Format | |
| Access Restriction | Open |
| Subject Keyword | Precomputed Radiance Map Interactive Global Illumination Real-time Rendering Algorithm Multiple Scattering Real-time Rendering Phase Dynamic Light Source Preprocessing Phase Real-time Global Illumination Method Static Scene Indirect Illumination |
| Content Type | Text |
| Resource Type | Article |