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Study of the effects of task and reward interdependencies in online games.
| Content Provider | CiteSeerX |
|---|---|
| Author | Kim, Jinwoo |
| Abstract | Today millions of players interact with one another in online games, especially massively multiplayer online role-playing games (MMORPGs). These games promote interaction among players by offering interdependency features, but to date few studies have asked what in-terdependency design factors of MMORPGs make them fun for players, produce experiences of flow, or enhance player performance. In this study, we focused on two game design fea-tures: task and reward interdependency. We conducted a controlled experiment that compared the interaction effects of low and high task-interdependency conditions and low and high re-ward-interdependency conditions on three dependent variables: fun, flow, and performance. We found that in a low task-interdependency condition, players had more fun, experienced higher levels of flow, and perceived better performance when a low reward-interdependency condition also obtained. In contrast, in a high task-interdependency condition, all of these measures were higher when a high reward-interdependency condition also obtained. 591 |
| File Format | |
| Access Restriction | Open |
| Subject Keyword | Reward Interdependency Online Game High Task-interdependency Condition Low Reward-interdependency Condition Low Task-interdependency Condition In-terdependency Design Factor Dependent Variable Date Study High Re-ward-interdependency Condition Interdependency Feature Interaction Effect Player Performance Multiplayer Online Role-playing Game Game Design Fea-tures High Reward-interdependency Condition Controlled Experiment Today Million |
| Content Type | Text |