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Eurographics / acm siggraph symposium on computer animation (2012) p. Kry and j. Lee (editors) physically plausible simulation for character animation.
| Content Provider | CiteSeerX |
|---|---|
| Author | Levine, Sergey |
| Abstract | Figure 1: Our method adapts keyframed and motion captured characters to rough terrain, simulated rubble, and steep slopes, allows a cartwheeling character to traverse high steps, and causes a walking character to balance on shifting platforms. Artist-created animated characters can exhibit stylized, engaging behavior, but require considerable effort to con-struct, while interactive applications require numerous motions and variations to create a dynamic, believable character. This paper describes a method for generating some of these variations automatically: given a stream of poses, our method simulates plausible responses to physical disturbances and environmental variations. Our quasi-physical simulation accounts for the dynamics of the character and surrounding objects, but does not require the motion to be physically valid, making it suitable for both realistic and stylized, cartoony motions. It further does not require any preprocessing, allowing it to run as an online filter that transforms the output of any real-time animation system. Our prototype runs at 50 Hz, on bipeds and quadrupeds with over 50 degrees of freedom, and generates plausible variations for walking, running, hopping, crawling, rolling, cartwheeling, and other motions. Categories and Subject Descriptors (according to ACM |
| File Format | |
| Access Restriction | Open |
| Subject Keyword | Computer Animation Eurographics Acm Siggraph Symposium Plausible Simulation Character Animation Numerous Motion Considerable Effort Subject Descriptor Real-time Animation System Steep Slope Believable Character Plausible Response Environmental Variation Cartoony Motion Artist-created Animated Character Walking Character Method Adapts Quasi-physical Simulation Account Online Filter Interactive Application High Step Plausible Variation Physical Disturbance |
| Content Type | Text |
| Resource Type | Article |