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A Multi-Layered Behavior Based System for Controlling Robocup Agents (1998)
| Content Provider | CiteSeerX |
|---|---|
| Author | Scerri, Paul |
| Description | We describe a multi-layered behavior based agent architecture which has been applied to the Robocup domain. Upper layers are used to control the activation and priority of behaviors in layers below, and only the lowest layer interacts directly with the server. The layered approach seems to simplify behavior management. In particular it provides an approach for implementing high level strategic behavior in the soccer agents. 1 Introduction To be successful in a complex, dynamic domain such as Robocup [ Kitano et al., 1995 ] an agent must be able to combine fast reactions with strategic decision making. A promising architecture aiming to combine these properties is the behavior based approach advocated by Brooks [ Brooks, 1991 ] , Maes [ Maes, 1994 ] and others. This type of system allows complex behavior to emerge from the interactions between simple behaviors and their environment. There are many important claims made about behavior based systems, including their robustness, their ad... In Hiroaki Kitano, editor, RoboCup-97: Robot Soccer World Cup I |
| File Format | |
| Language | English |
| Publisher | Springer Verlag |
| Publisher Date | 1998-01-01 |
| Access Restriction | Open |
| Subject Keyword | Agent Architecture Complex Behavior Maes Maes High Level Strategic Behavior Robocup Agent Robocup Domain Strategic Decision Making Simple Behavior Multi-layered Behavior Robocup Kitano Promising Architecture Brook Brook Layer Interacts Layered Approach Soccer Agent Many Important Claim Behavior Management Fast Reaction Dynamic Domain |
| Content Type | Text |
| Resource Type | Article |