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Stochastic iteration for non-diffuse global illumination (1998).
| Content Provider | CiteSeerX |
|---|---|
| Author | Szirmay-Kalos, Laszlo |
| Abstract | This paper presents a single-pass, view-dependent method to solve the rendering equation, using a stochastic iterational scheme where the transport operator is selected randomly in each iteration. The requirements of convergence are given for the general case. To demonstrate the basic idea, a very simple, continuous random transport operator is examined, which gives back the light tracing algorithm incorporating Russian roulette. Then, a new mixed continuous and finite-element based iteration method is proposed, which uses ray-bundles to transfer the radiance in single random direction. The resulting algorithm is fast, it provides initial results in seconds and accurate solutions in minutes and does not suffer from the error accumulation problem and the high memory demand of other finite-element and hierarchical approaches. Keywords: Rendering equation, global radiance, Monte-Carlo integration, light-tracing, global ray-bundle tracing. 1. Introduction Global illumination algorithms ai... |
| File Format | |
| Publisher Date | 1998-01-01 |
| Access Restriction | Open |
| Subject Keyword | Stochastic Iteration Non-diffuse Global Illumination Error Accumulation Problem Global Ray-bundle Tracing Accurate Solution Continuous Random Transport Operator Single Random Direction General Case Hierarchical Approach Russian Roulette View-dependent Method Monte-carlo Integration Initial Result Rendering Equation Basic Idea Transport Operator High Memory Demand Iteration Method Stochastic Iterational Scheme Introduction Global Illumination Algorithm Ai Global Radiance |
| Content Type | Text |
| Resource Type | Article |