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P.: Analysing UML 2.0 activity diagrams in the software performance engineering process
| Content Provider | CiteSeerX |
|---|---|
| Author | Canevet, C. Gilmore, S. Hillston, J. Kloul, L. Stevens, P. |
| Description | In this paper we present an original method of analysing the newly-revised UML2.0 activity diagrams. Our analysis method builds on our formal interpretation of these diagrams with respect to the UML2.0 standard. The mapping into another formalism is the first stage of a refinement process which ultimately delivers derived an-alytical results on the model. This process highlights latent per-formance problems hidden in the high-level design, allowing soft-ware developers to fix these design flaws before they are concre-tised in implementation code. We exercise our analysis approach on a substantial example of modelling a multi-player distributed role-playing game. 1. |
| File Format | |
| Language | English |
| Publisher Institution | Proceedings of the Fourth International Workshop on Software and Performance, WOSP 2004 |
| Access Restriction | Open |
| Subject Keyword | Substantial Example Software Performance Engineering Process Process Highlight Latent Per-formance Problem Implementation Code Multi-player Distributed Role-playing Game Formal Interpretation Refinement Process First Stage Activity Diagram Newly-revised Uml2 Design Flaw Soft-ware Developer High-level Design Analysis Approach An-alytical Result Original Method Analysis Method Build |
| Content Type | Text |
| Resource Type | Article |