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Reconstruction of a 3d object from main axis system (2004)
| Content Provider | CiteSeerX |
|---|---|
| Author | Kang, D. Masry, M. Lipson, H. |
| Description | This paper presents an algorithm for the reconstruction of a three-dimensional object from a single two-dimensional freehand sketch composed of strokes connected at vertices. The proposed algorithm uses the angular distribution of the strokes in the sketch plane to determine one or more or-thogonal three-dimensional axis systems whose projection correlates with observed stroke orientations, and then uses these axis systems to calculate a plausible depth for each vertex to reconstruct a 3D object from the sketch. The pro-posed approach is effective for reconstructing objects that are mostly comprised of orthogonal features, as commonly found in many engineering-oriented sketches. We demonstrate an implementation of the algorithm using Levenberg-Marquardt optimization that permits reconstruction of a typical object with over 100 strokes in interactive time. |
| File Format | |
| Language | English |
| Publisher Date | 2004-01-01 |
| Publisher Institution | In AAAI Fall Symposium Series: Making Pen-Based Interaction Intelligent and Natural. To Appear |
| Access Restriction | Open |
| Subject Keyword | Angular Distribution Levenberg-marquardt Optimization Orthogonal Feature Observed Stroke Orientation Axis System Many Engineering-oriented Sketch Sketch Plane Single Two-dimensional Freehand Sketch Three-dimensional Object Typical Object Interactive Time Main Axis System Or-thogonal Three-dimensional Axis System Plausible Depth Pro-posed Approach |
| Content Type | Text |
| Resource Type | Article |