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End system multicast protocol for collaborative virtual environments.
| Content Provider | CiteSeerX |
|---|---|
| Abstract | IP Multicasting has been a crucial requirement of many scalable networked virtual environments by providing an efficient network mechanism through which a sender can transmit its information to a large number of receivers without having to send multiple copies of the same data over a physical link. The widespread deployment of IP Multicast has been slow due to some of the unresolved issues, prompting recent efforts in the development of multicasting protocols at the application layer instead of the network layer. Most of these protocols address the case of a single source streaming media to a large number of receivers in applications such as video-on-demand or live broadcast. Collaborative and distributed virtual environments exhibit different characteristics that in turn necessitate a different set of requirements for application layer multicast protocols. This paper presents an introduction to application layer multicasting as it relates to distributed and collaborative virtual environments and the development of our own end system multicast protocol for multi-sender virtual teleconference applications. |
| File Format | |
| Access Restriction | Open |
| Subject Keyword | Collaborative Virtual Environment End System Multicast Protocol Large Number Recent Effort Multicasting Protocol Application Layer Multicast Protocol End System Virtual Environment Application Layer Efficient Network Mechanism Multiple Copy Slow Due Many Scalable Networked Virtual Environment Different Set Physical Link Unresolved Issue Single Source Crucial Requirement Ip Multicasting Ip Multicast Network Layer Multi-sender Virtual Teleconference Application Different Characteristic Widespread Deployment Live Broadcast |
| Content Type | Text |
| Resource Type | Article |