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Cost Minimization for Animated Geometric Models in Computer Graphics (1997)
| Content Provider | CiteSeerX |
|---|---|
| Author | Breen, David E. |
| Abstract | This paper describes how the concept of imposing geometric constraints by minimizing cost functions may be utilized and extended to accomplish a variety of animated modeling tasks for computer graphics. In this approach a complex 3-D geometric problem is mapped into a scalar minimization formulation. The mapping provides a straightforward method for converting abstract geometric concepts into a construct that is easily computed. The minimization approach is demonstrated in three application areas: computer animation, visualization, and physically-based modeling. In the computer animation application, cost minimization may be utilized to generate motion paths and joint parameters for animated actors. The approach may also be used to generate deformable models that extract closed 3-D geometric models from volume data for visualization. In the final application, the approach provides the fundamental structure to a physically-based model of woven cloth. 1 Introduction A fundamental compo... |
| File Format | |
| Volume Number | 8 |
| Journal | The Journal of Visualization and Computer Animation |
| Language | English |
| Publisher Date | 1997-01-01 |
| Access Restriction | Open |
| Subject Keyword | Computer Graphic Cost Minimization Animated Geometric Model Application Area Complex 3-d Geometric Problem Abstract Geometric Concept Woven Cloth Cost Function Fundamental Structure Scalar Minimization Formulation Deformable Model Computer Animation Volume Data Animated Modeling Task Final Application Minimization Approach Geometric Constraint Physically-based Modeling Physically-based Model Motion Path Animated Actor Joint Parameter Introduction Fundamental Compo Straightforward Method Computer Animation Application 3-d Geometric Model |
| Content Type | Text |
| Resource Type | Article |