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Design and use of virtual and adaptive environments visual perception egocentric ~istance in real and virtual environments.
| Content Provider | CiteSeerX |
|---|---|
| Author | Loomis, Jack M. |
| Abstract | Even after decades of research, visual space perception remains the subject of active investigation, indicating that it is indeed a challenging problem. Even at a functional level, we are still far from fully understanding some fundamental is-sues, such as the mapping between physical and visual space (visually perceived space), the connection between visual space and action, and which aspects of vi-sual stimulation are most important in determining the structure of visual space. In the absence of a functional-level understanding, it is hardly surprising that our understanding of the underlying physiological mechanisms lags further behind. Nowhere is our lack of understanding more apparent than when one attempts to synthesize realistic virtual environments using computer graphics; most challeng-ing in this regard is making large-scale vistas and structures appear as immense as their real-world counterparts. 'Correspondence regarding this chapter should be addressed to Jack M. Loomis, Department of |
| File Format | |
| Access Restriction | Open |
| Subject Keyword | Virtual Environment Visual Space Large-scale Vista Vi-sual Stimulation Challenging Problem Realistic Virtual Environment Functional-level Understanding Fundamental Is-sues Active Investigation Underlying Physiological Mechanism Real-world Counterpart Visual Space Perception Functional Level Computer Graphic |
| Content Type | Text |
| Resource Type | Article |