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Using Synthetic Players to Generate Workloads for Networked Multiplayer Games (2007)
| Content Provider | CiteSeerX |
|---|---|
| Author | Raja, Asif Katchabaw, Michael |
| Description | synthetic players, bots. The increase in popularity of online games in recent years has motivated research and development efforts into the creation of new algorithms, architectures, and protocols for these games. Generating suitable workloads to permit live empirical testing and experimentation to verify and validate this work, however, is a difficult process, especially if one is working towards massively multiplayer technologies. To support these efforts, we have developed a framework for synthetic players that generates appropriate workloads for networked multiplayer games. Based on this framework, we have developed a software infrastructure and a prototype synthetic player for the multiplayer adventure game Crossfire. This paper introduces our framework, discusses our implementation efforts, and presents results from initial experiments using our prototype synthetic player. Results to date have been quite promising. |
| File Format | |
| Language | English |
| Publisher Date | 2007-01-01 |
| Publisher Institution | In 3rd International North American Conference on Intelligent Games and Simulation |
| Access Restriction | Open |
| Subject Keyword | Prototype Synthetic Player Initial Experiment Appropriate Workload Multiplayer Adventure Game Crossfire New Algorithm Suitable Workload Software Infrastructure Difficult Process Multiplayer Technology Implementation Effort Synthetic Player Live Empirical Testing Recent Year Online Game Generate Workload Development Effort Present Result Networked Multiplayer Game |
| Content Type | Text |
| Resource Type | Article |