Loading...
Please wait, while we are loading the content...
Similar Documents
Resound: Interactive sound rendering for dynamic virtual environments (2009)
| Content Provider | CiteSeerX |
|---|---|
| Author | Taylor, Micah T. Chandak, Anish Antani, Lakulish Manocha, Dinesh |
| Abstract | We present an interactive algorithm and system (RESound) for sound propagation and rendering in virtual environments and media applications. RESound uses geometric propaga-tion techniques for fast computation of propagation paths from a source to a listener and takes into account specu-lar reflections, diffuse reflections, and edge diffraction. In order to perform fast path computation, we use a unified ray-based representation to efficiently trace discrete rays as well as volumetric ray-frusta. RESound further improves sound quality by using statistical reverberation estimation techniques. We also present an interactive audio rendering algorithm to generate spatialized audio signals. The over-all approach can handle dynamic scenes with no restrictions on source, listener, or obstacle motion. Moreover, our algo-rithm is relatively easy to parallelize on multi-core systems. We demonstrate its performance on complex game-like and architectural environments. |
| File Format | |
| Language | English |
| Publisher Date | 2009-01-01 |
| Access Restriction | Open |
| Subject Keyword | Interactive Sound Dynamic Virtual Environment Obstacle Motion Medium Application Sound Propagation Propagation Path Complex Game-like Resound Improves Spatialized Audio Signal Interactive Audio Architectural Environment Geometric Propaga-tion Technique Over-all Approach Fast Path Computation Discrete Ray Volumetric Ray-frusta Diffuse Reflection Interactive Algorithm Multi-core System Dynamic Scene Statistical Reverberation Estimation Technique Fast Computation Virtual Environment Unified Ray-based Representation Account Specu-lar Reflection |
| Content Type | Text |
| Resource Type | Technical Report |