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Interactive storytelling: A player modelling approach (2007)
| Content Provider | CiteSeerX |
|---|---|
| Author | Spetch, Marcia Bulitko, Vadim Wasylishen, Eric Thue, David |
| Description | In Proceedings of the third Artificial Intelligence and Interactive Digital Entertainment conference (AIIDE07 |
| Abstract | In recent years, the fields of Interactive Storytelling and Player Modelling have independently enjoyed increased in-terest in both academia and the computer games industry. The combination of these technologies, however, remains largely unexplored. In this paper, we present PaSSAGE (Player-Specific Stories via Automatically Generated Events), an in-teractive storytelling system that uses player modelling to au-tomatically learn a model of the player’s preferred style of play, and then uses that model to dynamically select the con-tent of an interactive story. Results from a user study eval-uating the entertainment value of adaptive stories created by our system as well as two fixed, pre-authored stories indicate that automatically adapting a story based on learned player preferences can increase the enjoyment of playing a computer role-playing game for certain types of players. |
| File Format | |
| Publisher Date | 2007-01-01 |
| Access Restriction | Open |
| Subject Keyword | Interactive Storytelling Entertainment Value Computer Game Industry Interactive Story Player Preferred Style Pre-authored Story Present Passage In-teractive Storytelling System Player Preference Computer Role-playing Game Adaptive Story User Study Player-specific Story Player Modelling Approach Certain Type Generated Event Player Modelling |
| Content Type | Text |
| Resource Type | Proceeding Conference Proceedings |