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A spring model for whole-hand virtual grasping.
| Content Provider | CiteSeerX |
|---|---|
| Author | Borst, Christoph W. Indugula, Arun P. |
| Abstract | We present a physically-based approach to grasping and manipulation of virtual objects that produces visually realistic results, addresses the problem of visual inter-penetration of hand and object models, and performs force rendering for force-feedback gloves, in a single framework. Our approach couples a simulation-controlled articulated hand model to tracked hand configuration using a system of linear and torsional virtual spring-dampers. We discuss an implementation of our approach that uses a widely available simulation tool for collision detection and re-sponse. We pictorially illustrate the resulting behavior of the virtual hand model and of grasped objects, discuss user behavior and difficulties encountered, and show that the simulation rate is sufficient for control of current force-feedback glove de-signs. We also present a prototype system for natural whole-hand interactions in a desktop-sized workspace. |
| File Format | |
| Access Restriction | Open |
| Subject Keyword | Whole-hand Virtual Grasping Spring Model Torsional Virtual Spring-dampers Object Model Virtual Object Virtual Hand Model Visual Inter-penetration Natural Whole-hand Interaction Available Simulation Tool Simulation Rate Grasped Object Collision Detection Physically-based Approach Simulation-controlled Articulated Hand Model Prototype System User Behavior Current Force-feedback Glove De-signs Desktop-sized Workspace Realistic Result Force-feedback Glove Single Framework Tracked Hand Configuration |
| Content Type | Text |