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Intuitive interaction with vr applications using video-based gesture recognition.
| Content Provider | CiteSeerX |
|---|---|
| Author | Malerczyk, Cornelius Engelke, Timo |
| Abstract | This paper describes the implementation of a device-less interaction ’device ’ using hand gesture recogni-tion within a calibrated stereo system. Video-based interaction is one of the most intuitive kinds of Hu-man Computer Interaction with Virtual Reality appli-cations due to the fact that users are not wired to a com-puter. If interaction with three-dimensional environ-ments is considered, pointing, grabbing and releasing are the most intuitive gestures used by humans. This paper describes a video-based gesture recognition sys-tem that observes the user in front of a large displaying screen, identifying three different hand gestures in real time using 2D feature classification and determines 3D information like the 3D position of the user’s hand or the pointing direction if performed. Different scenario applications like a virtual chess game against the com-puter or an industrial scenario have been developed and tested. |
| File Format | |
| Access Restriction | Open |
| Subject Keyword | Device-less Interaction Device Industrial Scenario Feature Classification User Hand Large Displaying Screen Three-dimensional Environ-ments Virtual Chess Game Different Hand Gesture Intuitive Kind Stereo System Pointing Direction Virtual Reality Appli-cations Hand Gesture Recogni-tion Different Scenario Application Video-based Gesture Recognition Sys-tem Video-based Interaction Intuitive Gesture Hu-man Computer Interaction Real Time |
| Content Type | Text |
| Resource Type | Article |