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Influence of auditory cues on the visually-induced selfmotion illusion (circular vection
| Content Provider | CiteSeerX |
|---|---|
| Author | Riecke, Bernhard E. Schulte-Pelkum, Jörg Caniard, Franck Bülthoff, Heinrich H. |
| Description | This study investigated whether the visually induced self-motion illusion (“circular vection”) can be enhanced by adding a matching auditory cue (the sound of a fountain that is also visible in the visual stimulus). Twenty observers viewed rotating photorealistic pictures of a market place projected onto a curved projection screen (FOV: 54˚x45˚). Three conditions were randomized in a repeated measures within-subject design: No sound, mono sound, and spatialized sound using a generic head-related transfer function (HRTF). Adding mono sound increased convincingness ratings marginally, but did not affect any of the other measures of vection or presence. Spatializing the fountain sound, however, improved vection (convincingness and vection buildup time) and presence ratings significantly. Note that facilitation was found even though the visual stimulus was of high quality and realism, and known to be a powerful vection-inducing stimulus. Thus, HRTF-based auralization using headphones can be employed to improve visual VR simulations both in terms of self-motion perception and overall presence. Keywords---Vection, self-motion perception, spatial orientation, virtual reality, motion simulation, human factors, psychophysics, multi-modal cue integration, auditory cues, HRTF. 1. |
| File Format | |
| Language | English |
| Publisher Institution | in virtual reality, M. Slater (Ed.), Proceedings of Presence, 8th International Workshop on Presence (2005), 49–57, ISBN |
| Access Restriction | Open |
| Subject Keyword | Twenty Observer High Quality Presence Rating Powerful Vection-inducing Stimulus Spatial Orientation Human Factor Photorealistic Picture Generic Head-related Transfer Function Matching Auditory Cue Curved Projection Screen Market Place Induced Self-motion Illusion Hrtf-based Auralization Visually-induced Selfmotion Illusion Keywords Vection Visual Vr Simulation Fountain Sound Mono Sound Multi-modal Cue Integration Auditory Cue Convincingness Rating Circular Vection Repeated Measure Within-subject Design Motion Simulation Overall Presence Visual Stimulus Vection Buildup Time Self-motion Perception Virtual Reality |
| Content Type | Text |
| Resource Type | Article |