Loading...
Please wait, while we are loading the content...
Similar Documents
An Interactive 3D Toolkit for Constructing 3D Widgets (1993)
| Content Provider | CiteSeerX |
|---|---|
| Author | Zeleznik, Robert C. Herndon, Kenneth P. Robbins, Daniel C. Huang, Nate Meyer, Tom Parker, Noah Hughes, John F. |
| Description | Introduction Today's user interfaces for most 3D graphics applications still depend heavily on 2D GUIs and keyboard input. There have been several recent attempts both to extend these user interfaces into 3D and to describe intermediary 3D widgets 1 that control application objects [3; 4; 5; 7; 13; 15]. Even though this style of interaction is a straightforward extension of interaction through intermediary 2D widgets such as dials or sliders, we know of no efforts to develop interactive 3D toolkits akin to UIMX or Garnet [11]. The Brown Graphics Group has had considerable experience using its Unified Graphics Architecture (UGA) system [16] to script 3D widgets such as deformation racks [14], interactive shadows [9], parameterized models, and other constrained 3D geometries. Using this experience, we have developed an interactive toolkit to facilitate the visual programming of the geometry and behavior of such interactive models. The toolkit provides both a co |
| File Format | |
| Language | English |
| Publisher Date | 1993-01-01 |
| Publisher Institution | Computer Graphics (Proceedings of SIGGRAPH '93 |
| Access Restriction | Open |
| Subject Keyword | Interactive Model Interactive Toolkit Several Recent Attempt Considerable Experience User Interface Visual Programming Keyboard Input Introduction Today Straightforward Extension Interactive Shadow Parameterized Model Graphic Application Deformation Rack Control Application Brown Graphic Group Unified Graphic Architecture |
| Content Type | Text |
| Resource Type | Article |