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Transmedial patterns and design of legal serious games: a case study.
| Content Provider | CiteSeerX |
|---|---|
| Author | Cunningham, Paul Lettieri, Nicola Fabiani, Ernesto Faro, Sebastiano Chiara, Rosario De |
| Abstract | Abstract: The paper focuses on the instructional and interaction design of legal serious games. The use of serious games in the undergraduate and vocational legal education is still relative rare and, most of all, still lacks solid theoretical guidelines concerning the overall design of learning experience. On the base of an experimental research focused on the development of a serious game for teaching civil adjective law, the paper analyses the emerging paradigm of transmediality (transmedia storytelling and transmedia interaction) and its possible connections with the instructional design of a legal serious game, considering the specific needs and features of legal education. 1. |
| File Format | |
| Access Restriction | Open |
| Subject Keyword | Legal Serious Game Transmedial Pattern Case Study Serious Game Experimental Research Relative Rare Solid Theoretical Guideline Possible Connection Legal Education Instructional Design Overall Design Civil Adjective Law Interaction Design Specific Need Vocational Legal Education Transmedia Storytelling |
| Content Type | Text |
| Resource Type | Article |