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Design Reuse in Hypermedia Applications Development (1997)
| Content Provider | CiteSeerX |
|---|---|
| Author | Rossi, Gustavo Schwabe, Daniel Garrido, Alejandra |
| Description | In this paper we discuss the use of design patterns for the process of building hypermedia applications. The idea of design patterns has been recently developed, and rapidly spread outside the object-oriented community to a general audience of software developers. By using patterns it is not only possible to document design experience with a very simple and comprehensible format, but also reuse the same experience several times for different applications. We argue that the hypermedia community will take a vital step towards better designs of hypermedia applications and systems by developing a pattern language for that domain. KEYWORDS: Design Patterns, Pattern Languages, Hypermedia Design, Navigation, Interface 1 INTRODUCTION Hypermedia applications are usually built from scratch, which is not surprising given the relative youth of the hypermedia market. However, the key reason of why hypermedia components are not systematically reused is that current design approaches are n... |
| File Format | |
| Language | English |
| Publisher | ACM Press |
| Publisher Date | 1997-01-01 |
| Publisher Institution | In Proceedings of the eight ACM conference on HYPERTEXT ‘97 |
| Access Restriction | Open |
| Subject Keyword | Key Reason Design Experience Current Design Approach Design Pattern Different Application Design Reuse Experience Several Time Hypermedia Market Hypermedia Community Hypermedia Application Development Pattern Language Vital Step Towards General Audience Comprehensible Format Hypermedia Design Hypermedia Application Software Developer Object-oriented Community Introduction Hypermedia Application Relative Youth Hypermedia Component |
| Content Type | Text |
| Resource Type | Article |