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Revealing the realities of collaborative virtual reality (2000)
| Content Provider | CiteSeerX |
|---|---|
| Author | Fraser, Mike Glover, Tony Vaghi, Ivan Benford, Steve Greenhalgh, Chris Hindmarsh, Jon Heath, Christian |
| Description | We look at differences between the experience of virtual environments and physical reality, and consider making the technical limitations which cause these differences ‘visible’, aiming to provide resources to enhance communication between users. Three causes of such discrepancies are considered to illustrate this idea: field-of-view; haptic feedback; and network delays. For each, we examine ways of revealing the limitations of the virtual world as resources to better understand the intricacies of system and co-user behaviour. These examples introduce a broader discussion of design issues involved in producing interfaces for day-to-day collaboration through virtual environments. Issues include: the application and activity undertaken through the virtual world; the ability to focus on the business at hand rather than the system in use; and extent of users ’ familiarity with application and system. |
| File Format | |
| Language | English |
| Publisher Date | 2000-01-01 |
| Publisher Institution | In Proceedings of the Third International Conference on Collaborative Virtual Environments |
| Access Restriction | Open |
| Subject Keyword | Collaborative Virtual Reality Design Issue Day-to-day Collaboration Network Delay Haptic Feedback Virtual World Physical Reality Technical Limitation User Familiarity Virtual Environment Co-user Behaviour |
| Content Type | Text |
| Resource Type | Article |