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Performance modeling of interactive, immersive virtual environments for finite element simulations (1996).
| Content Provider | CiteSeerX |
|---|---|
| Author | Taylor, Valerie E. Huang, Milana Canfield, Thomas Stevens, Rick Reed, Daniel Lamm, Stephen |
| Abstract | Interactive, immersive virtual environments allows observers to move freely about computer generated 3D objects and to explore new environments. The effectiveness of these environments is dependent upon the graphics used to model reality and the end-to-end lag time (i.e., the delay between a user's action and the display of the result of that action). In this paper we focus on the latter issue, which has been found to be equally important as frame rate for interactive displays. In particular, we analyze the components of lag time resulting from executing a finite element simulation on a multiprocessor system located in Argonne, Illinois connected via ATM to the interactive visualization display located in San Diego, California. The primary application involves the analysis of a disk brake system that was demonstrated at the Supercomputing 1995 conference as part of the Information Wide Area Year (IWAY) project, which entailed the interconnection of various supercomputing centers via a ... |
| File Format | |
| Publisher Date | 1996-01-01 |
| Access Restriction | Open |
| Subject Keyword | Immersive Virtual Environment Finite Element Simulation Performance Modeling Multiprocessor System San Diego Disk Brake System Frame Rate Latter Issue Primary Application Interactive Display New Environment Lag Time Information Wide Area Year Interactive Visualization Display End-to-end Lag Time |
| Content Type | Text |
| Resource Type | Article |