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Putting real-world objects into virtual world: automatic creation of animatable 3d models with a consumer depth camera.
| Content Provider | CiteSeerX |
|---|---|
| Author | Lim, Hwasup Lee, Seong-Oh Lee, Jong-Ho Sung, Min-Hyuk Cha, Young-Woon Kim, Hyoung-Gon Ahn, Sang Chul |
| Abstract | Abstract—Consumer depth cameras such as Kinect are gaining huge popularity due to their potential to real-time 3D surface reconstruction. The creation of tractable 3D ob-ject models from the reconstructed surface model, however, requires further proceedings for segmentation, mesh/texture generation, and skeletal rigging. Integrating most suitable existing algorithms for solving these issues, this paper presents a complete solution for generating animatable 3D models of real-world objects using only a single depth camera, with no needs of any generic models and specific viewers. The proposed system enables easy creation of 3D models even for non-experts within a few minutes. As demonstrated in the experimental results, our system generates visual realistic 3D models and their plausible animations. Keywords-Kinect, 3D modeling, animation, surface recon-struction, texture generation I. |
| File Format | |
| Access Restriction | Open |
| Subject Keyword | Real-world Object Consumer Depth Camera Automatic Creation Virtual World Reconstructed Surface Model Complete Solution Abstract Consumer Depth Camera Huge Popularity Generic Model Plausible Animation Mesh Texture Generation Surface Recon-struction Single Depth Camera Surface Reconstruction Skeletal Rigging Specific Viewer Ob-ject Model Proposed System Texture Generation Easy Creation Experimental Result |
| Content Type | Text |
| Resource Type | Article |