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Situated modeling: a shape-stamping interface with tangible primitives (2012)
| Content Provider | CiteSeerX |
|---|---|
| Author | Lau, Manfred Hirose, Masaki Ohgawara, Akira Mitani, Jun Igarashi, Takeo |
| Description | Existing 3D sketching methods typically allow the user to draw in empty space which is imprecise and lacks tactile feedback. We introduce a shape-stamping interface where users can model with tangible 3D primitive shapes. Each of these shapes represents a copy or a fragment of the construction material. Instead of modeling in empty space, these shapes allow us to use the real-world environment and other existing objects as a tangible guide during 3D modeling. We call this approach Situated Modeling: users can create new real-sized 3D objects directly in 3D space while using the nearby existing objects as the ultimate reference. We also describe a two-handed shape-stamping technique for stamping with tactile feedback. We show a variety of doit-yourself furniture and household products designed with |
| File Format | |
| Language | English |
| Publisher | ACM |
| Publisher Date | 2012-01-01 |
| Publisher Institution | In Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction, TEI ’12 |
| Access Restriction | Open |
| Subject Keyword | Empty Space Real-world Environment Ultimate Reference Construction Material Two-handed Shape-stamping Technique Primitive Shape Tangible Guide Tactile Feedback Shape-stamping Interface Household Product Doit-yourself Furniture Tangible Primitive |
| Content Type | Text |
| Resource Type | Article |