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Real Time, Accurate, Multi-Featured Rendering of Bump Mapped Surfaces (2000)
| Content Provider | CiteSeerX |
|---|---|
| Author | Scopigno, R. Cignoni, P. Gross, Eurographics M. Tarini, M. Hopgood, F. R. A. Rocchini, C. |
| Abstract | We present a new technique to render in real time objects which have part of their high frequency geometric detail encoded in bump maps. It is based on the quantization of normal-maps, and achieves excellent result both in rendering time and rendering quality, with respect to other alternative methods. The method proposed also allows to add many interesting visual effects, even for object with large bumb maps, including non-s rendering, chrome effects, shading under multiple lights, rendering of different materials within a single object, specular reflections and others. Moreover, the implementation of the method is not complex and can be eased by software reuse. 1. Introduction Texture mapping has been widely used to enhance realism of computer generated images. The possibility to remap a twodimensional color map over the projection of a 3-D polygon is crucial in order to produce rich color details in interactive time. Even low cost graphic hardware is now able to handle textur... |
| File Format | |
| Publisher Date | 2000-01-01 |
| Access Restriction | Open |
| Subject Keyword | Different Material Twodimensional Color Map Chrome Effect Real Time Object Multiple Light Non-s Rendering Large Bumb Map Many Interesting Visual Effect New Technique Single Object Multi-featured Rendering Bump Mapped Surface 3-d Polygon Low Cost Graphic Hardware Alternative Method Software Reuse Specular Reflection Rich Color Detail Rendering Time Bump Map Excellent Result High Frequency Geometric Detail Interactive Time Real Time Introduction Texture Mapping |
| Content Type | Text |