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Short paper hybrid mesh editing.
| Content Provider | CiteSeerX |
|---|---|
| Author | Borosán, Péter Howard, Reid Zhang, Shaoting Nealen, Andrew |
| Abstract | Surface-based deformation and cage-based deformation are two popular shape editing paradigms. Surface-based methods are easy to use and produce high-quality results by preserving differential properties of the surface mesh, but are limited by their computational requirements. Cage-based methods produce results quickly but at the expense of usability and realism, and typically require manual construction of suitable cages. We introduce a hybrid approach that combines the two methods. The user can perform edits on an automatically-generated simplified version of an input shape using As-rigid-as-possible surface modeling, and the edit is propagated to the original shape by a precomputed space deformation based on Mean value coordinates. We analyze deformation quality and running time for a variety of cage sizes. High-quality results are obtained for meshes on the order of 100K vertices at interactive rates by using cages with ∼ 5 % of the vertices of the original shape. |
| File Format | |
| Access Restriction | Open |
| Subject Keyword | Short Paper Hybrid Mesh Editing High-quality Result Original Shape Hybrid Approach Computational Requirement Surface-based Deformation Automatically-generated Simplified Version Suitable Cage Popular Shape Deformation Quality Cage-based Deformation Differential Property As-rigid-as-possible Surface Modeling Manual Construction Surface-based Method Mean Value Coordinate Running Time Input Shape Surface Mesh Cage Size Cage-based Method Precomputed Space Deformation Interactive Rate |
| Content Type | Text |