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A game player participation experience design model centered on participation.
| Content Provider | CiteSeerX |
|---|---|
| Author | Pereira, Luís Lucas Roque, Licínio Roque, Licínio Coimbra |
| Abstract | Figure 1: Six dimensions to rationalize the participation of players. Copyright is held by the author/owner(s). CHI 2012, May5–10,2012,Austin,TX,USA. ACM xxx-x-xxxx-xxxx-x/xx/xx. In this paper we present our efforts towards a game design Abstract and evaluation model centered on the concept of participation. In this paper we The present way players the foundations take part of in agameplay design activity, model oriented from which towards gameplay participation experience- the way emerges, playersis at take the part core inof gameplay the variety activity, of experiences from whichenabled gameplay by the videogame experience emerges. medium. These shapes pose that a challenge: videogames to may develop take, along participation-centred with the variety of gameplay experiencesindicators enhancedand by |
| File Format | |
| Access Restriction | Open |
| Subject Keyword | Evaluation Model Author Owner Variety Activity Participation Experience Acm Xxx-x-xxxx-xxxx-x Xx Xx Agameplay Design Activity Present Way Player Gameplay Experiencesindicators Part Core Inof Game Design Abstract Videogame Experience |
| Content Type | Text |
| Resource Type | Article |