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The solid map: methods for generating a 2-d texture map for solid texturing (1999).
| Content Provider | CiteSeerX |
|---|---|
| Author | Carr, Nate Hart, John Maillot, Jerome |
| Abstract | The solid map provides a view-independent method for solid texturing using an ordinary 2-D surface texture map. The solid map transforms a model's polygons into 2-D texture space without overlap. It then rasterizes the polygons in this space, interpolating the solid texture coordinates across the pixels of the polygon. These stored solid texture coordinates are then read by a texture synthesis procedure, which generates a color that is stored at the corresponding location in the texture map. This texture map when applied to the model's polygons yields a procedural solid texturing of the model. |
| File Format | |
| Publisher Date | 1999-01-01 |
| Access Restriction | Open |
| Subject Keyword | Solid Map 2-d Texture Map Solid Texturing Texture Map Texture Synthesis Procedure Ordinary 2-d Surface Texture Map 2-d Texture Space Solid Texture Procedural Solid Texturing Solid Texture Coordinate Polygon Yield View-independent Method |
| Content Type | Text |