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Transparent Access To And Encoding Of VRML State Information (1999)
| Content Provider | CiteSeerX |
|---|---|
| Author | Mauve, Martin |
| Description | In this paper we propose a concept for transparent access to VRML state information. Our approach enhances VRML browsers to provide additional functionality instead of placing the burden for state access on content developers. The enhanced functionality is realized as an extension to the External Authoring Interface (EAI). Any application which relies on a VRML browser as the 3D presentation engine can use the new EAI functionality to get and set the state of arbitrary VRML content. In order to support diverse applications, the proposed methods allow not only retrieval of the full state of a complete world, but also of the state of single objects and state changes. Since the results of state access should be independent of browser implementations, we also specify an encoding for state information. Data in this form are either produced or consumed during state access. For the encoding of state information we use an efficient, easy-toparse binary encoding. |
| File Format | |
| Language | English |
| Publisher Date | 1999-01-01 |
| Publisher Institution | In: Proc. of the Fourth Symposium on the Virtual Reality Modeling Language (VRML) '99 |
| Access Restriction | Open |
| Subject Keyword | Easy-toparse Binary Encoding Vrml Browser Browser Implementation State Access State Information Enhanced Functionality External Authoring Interface New Eai Functionality Additional Functionality Complete World State Change Presentation Engine Arbitrary Vrml Content Content Developer Transparent Access Diverse Application Vrml State Information Single Object Full State |
| Content Type | Text |
| Resource Type | Article |