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An overview of temporal coherence methods in real-time rendering.
| Content Provider | CiteSeerX |
|---|---|
| Author | Scherzer, Daniel |
| Abstract | Abstract — Most of the power of modern graphics cards is put into the acceleration of shading tasks because here lies the major bottleneck for most sophisticated real-time algorithms. By using temporal coherence, i.e. reusing shading information from a previous frame, this problem can be alleviated. This paper gives an overview of the concepts of temporal coherence in real-time rendering and should give the reader the working practical and theoretical knowledge to exploit temporal coherence in his own algorithms. I. |
| File Format | |
| Access Restriction | Open |
| Subject Keyword | Real-time Rendering Temporal Coherence Method Temporal Coherence Previous Frame Modern Graphic Card Theoretical Knowledge Major Bottleneck Sophisticated Real-time Algorithm |
| Content Type | Text |
| Resource Type | Article |