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A developer’s survey of polygon simplification algorithms
| Content Provider | CiteSeerX |
|---|---|
| Author | Luebke, David P. |
| Abstract | Polygonal simplification, a.k.a. level of detail, is an important tool for anyone doing interactive rendering, but how is a developer to choose among the dozens of published algorithms? This article surveys the field from a developer’s point of view, attempting to identify the issues in picking an algorithm, relate the strengths and weaknesses of different approaches, and describe a number of published algorithms as examples. A Developer’s Survey of Polygonal Simplification Algorithms Polygonal simplification, a.k.a. level of detail, is an important tool for anyone doing interactive rendering, but how is a developer to choose among the dozens of published algorithms? This article surveys the field from a developer’s point of view, attempting to identify the issues in picking an algorithm, relate the strengths and weaknesses of different approaches, and describe a number of published algorithms as examples. 1 |
| File Format | |
| Journal | in IEEE CG & A |
| Language | English |
| Access Restriction | Open |
| Subject Keyword | Developer Survey Polygon Simplification Algorithm Interactive Rendering Different Approach Important Tool Developer Point Polygonal Simplification Algorithm Polygonal Simplification Polygonal Simplification |
| Content Type | Text |
| Resource Type | Article |