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Depth-based image completion for view synthesis.
| Content Provider | CiteSeerX |
|---|---|
| Author | Gautier, Josselin Meur, Olivier Le Guillemot, Christine |
| Abstract | This paper describes a depth-based inpainting algorithm which efficiently handles disocclusion occurring on virtual viewpoint rendering. A single reference view and a set of depth maps are used in the proposed approach. The method not only deals with small disocclusion filling related to small camera baseline, but also manages to fill in larger disocclusions in distant synthesized views. This relies on a coherent tensor-based color and geometry structure propagation. The depth is used to drive the filling order, while enforcing the structure diffusion from similar candidate-patches. By acting on patch prioritization, selection and combination, the completion of distant synthesized views allows a consistent and realistic rendering of virtual viewpoints. Index Terms — DIBR, FTV, 3DTV, view synthesis, image completion, exemplar-based inpainting |
| File Format | |
| Access Restriction | Open |
| Subject Keyword | Depth-based Image Completion View Synthesis Small Camera Baseline Image Completion Similar Candidate-patches Coherent Tensor-based Color Exemplar-based Inpainting Filling Order Virtual Viewpoint Rendering Virtual Viewpoint Index Term Dibr Geometry Structure Propagation Depth Map Structure Diffusion Realistic Rendering Patch Prioritization Depth-based Inpainting Algorithm Small Disocclusion View Synthesis Distant Synthesized View Single Reference View |
| Content Type | Text |
| Resource Type | Article |