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Rendering real world scenes and objects for virtual environment navigation.
| Content Provider | CiteSeerX |
|---|---|
| Author | Tsao, Wen-Kae Chen, Bing-Yu Su, Jiunn-Jia Ouhyoung, Ming |
| Abstract | In the first part of this paper, we describe a novel method of panoramic view rendering for real-time interactive applications trying to present a real-world like environment. The proposed method is different from the approach of QuickTime ® VR, in that the scene is rendered by generating a sphere-like polyhedral environment map from photo-realistic images and using the generated maps to render the scene by techniques of computer graphics. In the second part, we purpose an image-based method for interactively observing a real-world object from arbitrary view point. Although some precision in alignment is lost, the high complexity, high quality and high frame rate performance on a Pentium PC without any hardware supported makes this approach attractive in low cost systems. |
| File Format | |
| Access Restriction | Open |
| Subject Keyword | Virtual Environment Navigation Real World Scene Second Part Photo-realistic Image First Part High Frame Rate Performance Arbitrary View Point Sphere-like Polyhedral Environment Map High Quality Generated Map High Complexity Real-world Object Quicktime Vr Pentium Pc Novel Method Image-based Method Low Cost System Computer Graphic Panoramic View Real-time Interactive Application |
| Content Type | Text |