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Multimodal human machine interactions in virtual and augmented reality.
| Content Provider | CiteSeerX |
|---|---|
| Author | Chollet, Gérard Esposito, Anna Gentes, Annie Horain, Patrick Karam, Walid Li, Zhenbo Pelachaud, Catherine Perrot, Patrick Petrovska-Delacrétaz, Dijana Zhou, Dianle Zouari, Leila |
| Abstract | Abstract. Virtual worlds are developing rapidly over the Internet. They are visited by avatars and staffed with Embodied Conversational Agents (ECAs). An avatar is a representation of a physical person. Each person controls one or several avatars and usually receives feedback from the virtual world on an audio-visual display. Ideally, all senses should be used to feel fully embedded in a virtual world. Sound, vision and sometimes touch are the available modalities. This paper reviews the technological developments which enable audio-visual interactions in virtual and augmented reality worlds. Emphasis is placed on speech and gesture interfaces, including talking face analysis and synthesis. |
| File Format | |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |