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A General Framework and Communication Protocol for the Real-Time Transmission of Interactive Media (1998)
Content Provider | CiteSeerX |
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Author | Mannheim, Universitt Informatik Iv, Praktische Mannheim, D.- Mauve, Martin Mauve, Martin Hilt, Volker Hilt, Volker Kuhmünch, Christoph Kuhmnch, Christoph Effelsberg, Wolfgang Effelsberg, Wolfgang |
Abstract | In this paper we present a general framework for the real-time transmission of interactive media, i.e. media involving user interaction. Examples of interactive media are shared whiteboards, Java animations and VRML worlds. By identifying and supporting the common aspects of this media class the framework allows the development of generic services for network sessions involving the transmission of interactive media. Examples are mechanisms for late join and session recording. The proposed framework is based on the Real-Time Transport Protocol (RTP) which is widely used in the Internet for the real-time transmission of audio and video. Using the experience gained through the framework for audio and video, our work consists of three important parts: the definition of a protocol profile, the instantiation of this profile for specific media, and the development of generic services. The profile captures those aspects that are common to the class of interactive media. |
File Format | |
Language | English |
Publisher Date | 1998-01-01 |
Publisher Institution | of Interactive Media, International Conference on Multimedia Computing and Systems, 1999, IEEE |
Access Restriction | Open |
Subject Keyword | Interactive Medium Real-time Transmission General Framework Communication Protocol Generic Service Late Join Medium Class Profile Capture Important Part Java Animation Network Session Real-time Transport Protocol Common Aspect Specific Medium Protocol Profile Session Recording Vrml World User Interaction |
Content Type | Text |
Resource Type | Technical Report |