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Load Balancing for Multi-Projector Rendering Systems (1999)
| Content Provider | CiteSeerX |
|---|---|
| Author | Samanta, Rudrajit Zheng, Jiannan Funkhouser, Thomas Li, Kai Singh, Jaswinder Pal |
| Description | Multi-projector systems are increasingly being used to provide large-scale and high-resolution displays for next-generation interactive 3D graphics applications, including large-scale data visualization, immersive virtual environments, and collaborative design. These systems must include a very high-performance and scalable 3D rendering subsystem in order to generate high-resolution images at real time frame rates. This paper describes a sort-first based parallel rendering system for a scalable display wall system built with a network of PCs, graphics accelerators, and portable projectors. The main challenge is to develop scalable algorithms to partition and assign rendering tasks effectively under the performance and functionality constrains of system area networks, PCs, and commodity 3-D graphics accelerators. We have developed three coarse-grained partitioning algorithms and incorporated them into a working prototype system. This paper describes these algorithms and reports our init... |
| File Format | |
| Language | English |
| Publisher | ACM Press |
| Publisher Date | 1999-01-01 |
| Publisher Institution | in SIGGRAPH/Eurographics Workshop on Graphics Hardware |
| Access Restriction | Open |
| Subject Keyword | Graphic Accelerator Scalable Algorithm Commodity 3-d Graphic Accelerator High-resolution Display Load Balancing Main Challenge Functionality Constrains Scalable Display Wall System Multi-projector System High-resolution Image Immersive Virtual Environment Prototype System Portable Projector Multi-projector Rendering System Collaborative Design Graphic Application Real Time Frame Rate Large-scale Data Visualization System Area Network |
| Content Type | Text |
| Resource Type | Article |