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Analyzing the evolution of social groups in world of warcraft r○.
| Content Provider | CiteSeerX |
|---|---|
| Author | Thurau, Christian Bauckhage, Christian |
| Abstract | Abstract — This paper investigates the evolution of social structures in the game WORLD OF WARCRAFT R ○. We analyze 192 million recordings of 18 million characters belonging to 1.4 million teams, spanning a period of 4 years. Using a recent matrix factorization method, we extract lower dimensional data embeddings. The embeddings provide intuitively interpretable categorizations and we find a tendency towards guilds comprised of casual gamers. To our knowledge, this is the first study considering such a vast amount of data for analyzing groups in MMORPGs. |
| File Format | |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |